Grade 5 · MathematicsAbout 90 minutes
MathematicsGrade 5About 90 minutes

Generate paired patterns and graph their relationship

Suggested multi-session teaching plan.

Ohio learning standards this draft targets

math-2017:5.OA.3math-2017:5.G.1math-2017:5.G.2

Read the standard text

math-2017:5.OA.3 Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule "Add 3" and the starting number 0, and given the rule "Add 6" and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.

math-2017:5.G.1 Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond, e.g., x-axis and x-coordinate, y-axis and y-coordinate.

math-2017:5.G.2 Represent real-world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

Provisional targets. Clause-by-clause educational review is still pending.

Section 1 · LearnLearn the idea
Team A adds three cards per round and Team B adds six, both from zero. Points (0,0), (3,6), (6,12), and (9,18) compare corresponding card counts; y is twice x. Each grid line is one card on both axes, and one x-step is drawn twice as wide as one y-step.Team A adds three cards per round and Team B adds six, both from zero. Points (0,0), (3,6), (6,12), and (9,18) compare corresponding card counts; y is twice x. Each grid line is one card on both axes, and one x-step is drawn twice as wide as one y-step.Corresponding card counts · y = 2 × x0246810048121620(0, 0)(3, 6)(6, 12)(9, 18)x: Team A cards · y: Team B cardsEach grid line is 1 card on both axes.One x-step is drawn twice as wide as one y-step.
Team A adds three cards per round and Team B adds six, both from zero. Points (0,0), (3,6), (6,12), and (9,18) compare corresponding card counts; y is twice x. Each grid line is one card on both axes, and one x-step is drawn twice as wide as one y-step.

Learning goal: Generate two numerical patterns, pair corresponding terms and represent their relationship in the first quadrant of a coordinate plane. Explain what each coordinate means in a mathematical or real-world context.

A coordinate plane uses two perpendicular number lines called axes. Their intersection is the origin, labeled (0, 0). The horizontal x-axis and vertical y-axis each have a scale. In an ordered pair (x, y), the first coordinate tells how far to travel from the origin in the x-direction, and the second tells how far to travel in the y-direction. Order matters whenever the two coordinates differ: (3, 6) is not the same location as (6, 3). Only a pair with equal coordinates, such as (4, 4), names the same point when its numbers are swapped.

For this model, each grid line is one unit on both axes. To keep the labels readable, numbers are printed at every second grid line on the x-axis and at every fourth grid line on the y-axis. Locate (3, 6) by counting three grid steps right from the origin, then six grid steps up. Starting with six right and three up locates a different point, (6, 3). Points on the axes can have one zero coordinate; the origin has both zero. Our situations use coordinates that are zero or positive: the first-quadrant region and its boundary axes.

Generate Pattern A by starting at zero and adding three each time: 0, 3, 6, 9, 12. Generate Pattern B by starting at zero and adding six each time: 0, 6, 12, 18, 24. Pair terms from the same step: (0,0), (3,6), (6,12), (9,18), (12,24). Do not pair an early term from one pattern with an unrelated later term from the other.

In every corresponding pair, the B value is twice the A value. Both begin at zero, and each increase in B is twice the increase in A. After one step, the amounts are three and six; after two, they are six and twelve. The repeated equal-rate structure explains the relationship, rather than making it a coincidence observed in one pair.

For the diagram, graph the first three nonzero pairs on a scale that reaches y = 18. The points (3,6), (6,12) and (9,18), along with the origin, line up. In this drawing one x-step is drawn twice as wide as one y-step, so the line of points looks less steep than it would on a grid of square cells. Read the relationship from the numbers on the axes, not from the slant on the page: each y-value is still twice its x-value. A larger grid could include (12,24) without changing the rules. A grid's visible boundary does not limit which further terms the mathematical patterns can generate.

A fictional context can give the pairs meaning. Suppose Team A assembles three cards per round and Team B assembles six per round, both starting with none. Each pair records Team A's cumulative count on x and Team B's corresponding cumulative count on y. The point (6,12) means that after the same number of rounds, A has six cards and B has twelve. It does not mean six rounds have passed, because the x-axis records A's cards, not rounds.

Changing a starting value can change the relationship. If Pattern B starts at one and adds six, its terms are 1, 7, 13, 19 and 25. These are one more than twice A's corresponding terms. The add-six rule alone does not guarantee a doubling relationship; the starting numbers matter too.

Choose scales suited to the data and label them. Axes need equal intervals within each scale, but x and y can use different units or scale increments in other contexts if clearly stated. Read the labels before interpreting a point. Do not automatically join separate card-count points as though every intermediate number of cards were an observed result.

Section 2 · ModelWork through the examples

Worked location: Plot (4, 7) by moving four units along x and seven along y. The reversed pair (7, 4) represents a different location because the first and second coordinates have different jobs.

Worked pattern reasoning: If A starts at zero and adds two while B starts at zero and adds five, corresponding pairs begin (0,0), (2,5), (4,10), (6,15). The relationship is not doubling; after each common step, B adds five for A's two.

Section 3 · DoPractice, demonstrate, and explain

Guided practice: Use a physical floor grid or graph paper to locate ordered pairs, naming each axis move. Generate paired patterns in a table, check corresponding steps and transfer points to a clearly labeled grid.

Independent performance: Create two additive patterns with specified starts, graph at least four corresponding pairs and explain a relationship supported by the rules. Write a context identifying both axes and interpret a point in words. Then alter one starting value and explain what changes. Assess scale, coordinate order and contextual interpretation separately.

Section 4 · Check6-question lesson practice test

An adult may read the prompts aloud. Answer independently with words, objects, drawings or a demonstration before opening the answer guide. Award 1 point for a correct result or claim and 1 point for a matching explanation or demonstration; where a question asks only for a result (a corrected sentence, a spelling, a count), a fully correct result earns both points, and the answer guide shows what a complete response contains. Record prompting separately. The total (two points per question) is local practice feedback, not an Ohio proficiency level.

Problem 1

How do you locate (3,6)?

Show worked solution

Move three x-units right from the origin and six y-units up.

Problem 2

Generate the first five terms starting at zero and adding three.

Show worked solution

0, 3, 6, 9, 12.

Problem 3

Pair those with the pattern starting at zero and adding six.

Show worked solution

(0,0), (3,6), (6,12), (9,18), (12,24).

Problem 4

Why is the second coordinate double the first in these patterns?

Show worked solution

Both start at zero and the second pattern increases by twice as much on each corresponding step.

Problem 5

What does (6,12) mean in the card context?

Show worked solution

At the same stage, Team A has six cards and Team B twelve; x does not measure rounds.

Problem 6

What changes if B starts at one and still adds six?

Show worked solution

Its corresponding values become one more than twice A, rather than exactly twice A.